When using VP8 it retrieves the parameters directly from the codec context: // Try to just open decoders, in case this is enough to get parameters. Possibly relevant is that they say they've got no 24bit display modes, only 32 and 16 (although IIRC my game should fall back to 16bit colour if need be).Since they get An OpenGL window has its own pixel format. It's just a bug that I report and it can be fixed later if necessary. _________________Jerome Blouin Play Greedy Snakes 4k Play Incredibuilder Game Blog Top kevglass Post Source
OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Generating: 128 source channels. tried it on 640 x 480, 800 x 600, and 1024 x 768 all gave same error, also switching to jogl gave me an error telling me my drivers did not Sign In Sign In Remember me Not recommended on shared computers Sign in anonymously Sign In Forgot your password? With ffprobe I get the same result. –zabware Sep 21 '15 at 10:58 I updated the answer with the VP8 findings and reported the issue on ffmpeg-user. –aergistal Sep More Bonuses
Thanks! For convenience, it's displayed below. I've been running LWJGL apps on my Vista laptop without any issues...
it seems the Aero desktop can find it easy enough to run the UI Top DrAnonymous Post subject: Posted: Mon May 21, 2007 9:35 pm Regular Joined: Fri Thanks. –pringlesinn Dec 27 '10 at 21:05 1 This doesn't seem like a great idea, software OpenGL is too slow for anything other than quick experiments. –user744 Dec 27 '10 The error was:
renanse 2008-04-16 23:40:13 UTC #5 Yep, I wish they would provide something a little nicer in this area. Of course, if someone wants to simply write a good example of this This is not a blocker for me. asked 5 years ago viewed 1447 times active 5 years ago Related 0how to get the current location in the map surface - slick 2D0deciding user movement path - slick 2D1Pass http://forum.wurmonline.com/index.php?/topic/10541-could-not-find-a-valid-pixel-format/ Regards,Andrei KarneyenkaCraigslist Global Search and Email AlertsTechnopolies - Postnuclear Java MMORPG elias Senior Devvie Re: Could not find a valid pixel format ... « Reply #34 - Posted 2006-01-20 09:14:47 »
Setting the pixel format of a window more than once can lead to significant complications for the Window Manager and for multithread applications, so it is not allowed. Not the answer you're looking for? What is important is that Slick switches to the requested display mode with the bit depth that matches the OS's config if running in window mode. Pages: 1  ignore | Print Could not find a valid pixel format ... (Read 12481 times) 0 Members and 1 Guest are viewing this topic.
share|improve this answer answered Dec 27 '10 at 16:00 Waleed Al-Balooshi 32616 I'll try that too. https://samebug.io/exceptions/599134/org.lwjgl.LWJGLException/could-not-find-a-valid-pixel-format?soft=false Is ATC communication subject to FCC profanity regulations? Regex with sed command to parse json text Splitting a line into two Unsold Atari videogames dumped in a desert? LWJGL doesn't seem to provide this kind of facility; you need to call Display.create, catch the exceptions and change the pixel format until it works.
Next time you're online give us a ping and we can try and work if out if you like. this contact form The log from my game is:Code: [Select]Starting Rescue Squad 2 [Build: 762M] at Mon Oct 08 22:44:01 CST 2007
Running with asserts disabled
Running as a local build
Attempting to create Logged http://lwjgl.org Orangy Tang Talks Too Much Offline Posts: 199 Re: Could not find a valid pixel format on Vista « Reply #6 on: October 11, 2007, 13:41:38 » * Orangy McClane is a NYPD cop.
Here is the stack trace: Code:Sat Nov 03 15:34:05 EDT 2007 INFO:Slick Build #183Sat Nov 03 15:34:05 EDT 2007 INFO:LWJGL Version: 1.1Sat Nov 03 15:34:05 EDT 2007 INFO:OriginalDisplayMode: 1400 x 1050 Take a tour to get the most out of Samebug. How can I tell whether a generator was just-started?
What are those "sticks" on Jyn Erso's back? If the function fails, the return value is FALSE. ppfd Pointer to a PIXELFORMATDESCRIPTOR structure that contains the logical pixel format specification. Does Display.create work?- elias Play Tribal Trouble 2 rolz Junior Devvie Chief Technopolitan Re: Could not find a valid pixel format ... « Reply #35 - Posted 2006-01-20 12:23:57 » Just
That was actually not on my system, so i could not verify it properly. Kev Top jeromeblouin Post subject: Posted: Sat Nov 03, 2007 8:09 pm Regular Joined: Tue Jan 09, 2007 6:04 pmPosts: 126Location: Montreal, Quebec, Canada Yes it does. Top Tommy Post subject: Posted: Mon May 21, 2007 12:19 pm Game Developer Joined: Sun Nov 12, 2006 11:18 pmPosts: 890Location: Germany Did you install the ATI drivers? Check This Out Why was the plane going to Dulles?
I have been mostly using Bing recently, but sometimes switch to Google when I don't get good results for a certain query :) –Waleed Al-Balooshi Dec 27 '10 at 18:39 though I'm using LWJGL 0.99 or close to it.Bill Logged the2bears - the indie shmup blog Print Pages:  « previous next » LWJGL Forum > Programming > Lightweight Java Gaming It should look something like this: Share this post Link to post Share on other sites Create an account or sign in to comment You need to be a member in What are these boxes mounted inline on each of the 3 phase wires of a high voltage power line in Miami?
If it's supposed to get the parameters directly from the context then maybe there's an issue with libvpx-vp9. This is probably related to this answer stackoverflow.com/questions/29004197/… –aergistal Sep 18 '15 at 13:34 Ah, my bad, if I understand well, using webm_dash_manifest as a demuxer only demuxes the inquiries and complaints can be sent via email to the info-account of the company managing the website of java-gaming.org Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed Why was the plane going to Dulles?